A Web Clip is an iOS application that may be created from any web page. When opening a Web Clip with the Safari browser, the user won’t have access to bookmarks, navigation bars, or URL bars as they would through a traditional browser.
Use Web Clips to lock down the experience of your iPad or iPhone or to provide shortcuts for highly trafficked sites.
In this article:
Creating a Web Clip
Navigate to Apps > Esper iOS Apps and click on Add Web Clips.
Then fill out the following information:
- Esper name: The app name as it appears in the Esper tenant.
- Device label: The app name as it appears on the device.
- URL: The URL of the webpage for the application. Ensure the URL contains the full https:// format. Example: “https://esper.io”.
- Icon: A 144 x 144 PNG file. This is the tile the user will use to launch the app.
- Target application: Search for a browser to launch the application. Be sure that the browser is also available on the device. For example, you could use Safari to launch the application.
Click on Save Web Clip to save the Web Clip.
Once created, you can identify the Web Clip by its scissors icon.
Deleting a Web Clip
To delete a Web Clip from your tenant, click on the Web Clip and click on Delete.
If the Delete option is greyed out, the Web Clip is present in at least one published blueprint. Remove the Web Clip from the blueprint and delete the Web Clip from the Apps section.
Installing a Web Clip on a Device
Currently, Web Clips can be installed on a device through a blueprint.
Through a blueprint
To add a Web Clip to a blueprint, go to Blueprint Manager and edit an existing blueprint or create a new blueprint. Then go to the Apps & Configuration section and click on Add Application.
You can then upload the Web Clip by clicking on Add Web Clips or selecting the Web Clip from the Enterprise/Web Clips App Types.
When adding the the Enterprise / Webclips option, you’ll notice that the Web Clip will automatically show the 1.0 option.
Once added, converge the device to the blueprint.
<key>allowSafari</key>
<false/>
This code snippet won't work on its own, so be sure to learn more about adding PLists to a blueprint.